Dev Blog · 2026-06-24
Chains of Bondage Update 0.16
Hey everyone, A few things from 0.14/0.15 needed fixing first. Some machines wouldn't place at all, which turned out to be the floor check only looking at the exact spot under your cursor, but a lot of floors are tagged on the parent object rather than the collider, so the game would look right at a perfectly good floor and call it invalid. It now checks the whole object, so valid floors read as valid. The placement preview also had a habit of flashing at the building's old position for a moment before snapping to your cursor. It now stays hidden until it actually locks onto a surface, so it simply appears where you're looking. While I was…